Topics
Orator assigns these, an author does not choose them. Nine sections, 50 topics, 0 articles sorted so far.
AI and machine learning0
How models are built, run, judged and made safe.
- AI agents0Systems that plan, call tools and act with some autonomy.
- Alignment and safety0Making models behave as intended, and the ways they do not.
- Evaluation and benchmarks0Measuring what a model can do, and what a benchmark fails to measure.
- Inference and serving0Running models in production: latency, cost, quantisation, batching.
- Large language models0Architecture, capabilities and limits of language models.
- Prompting and context0Constructing the input: instructions, context windows, structured output.
- Retrieval and knowledge0Giving a model access to information it was not trained on.
- Training and fine-tuning0Pre-training, fine-tuning, data curation and scaling.
- Vision, audio and multimodal0Models that work in images, audio, video or several modes at once.
Business and economics0
Markets, firms and the money that moves through them.
- Finance0Capital, risk, instruments and financial systems.
- Markets and economics0Prices, incentives and economic analysis.
- Product and design0Deciding what to build, and how it should behave.
- Startups0Founding, funding and the mechanics of a young company.
Culture and humanities0
What people have made, thought and said.
- Art and design0Visual art, craft and design as practice and as object.
- History0The past, and the arguments about how to read it.
- Language and linguistics0How language works, changes and is studied.
- Literature0Writing as a form, and reading as a discipline.
- Philosophy0Arguments about knowledge, ethics, mind and meaning.
Data and infrastructure0
Where software runs and where its data lives.
- Cloud and serverless0Platforms, edge compute, deployment and what they charge for.
- Data engineering0Pipelines, warehouses and moving data without losing it.
- Databases and storage0Query engines, storage layouts, consistency and durability.
- Distributed systems0Coordination, replication, partial failure and what cannot be avoided.
- Networking0Protocols, routing, latency and the physical limits underneath.
- Observability0Logs, metrics, traces and knowing what a system is doing.
Health and medicine0
Bodies, minds, treatments and the systems that deliver them.
- Biotechnology0Engineering biological systems, and the tools that make it possible.
- Clinical medicine0Diagnosis, treatment and evidence at the bedside.
- Mental health0Psychiatry, psychology and mental wellbeing.
- Public health0Populations, epidemiology and health at scale.
Science and research0
Findings, methods and the practice of research itself.
- Biology0Living systems, from molecules to ecosystems.
- Climate and environment0Measurement, modelling and the state of the physical environment.
- Mathematics0Proofs, structures and mathematical results.
- Physics0Theory, experiment and physical models of the world.
- Research methodology0Study design, statistics, replication and how findings go wrong.
Security and privacy0
Attacks, defences, and what a system reveals about the people in it.
- Cryptography0Primitives, protocols and the assumptions they rest on.
- Identity and authentication0Proving who is asking: passkeys, tokens, federation, revocation.
- Privacy0What is collected, what is inferred, and what should be neither.
- Threat modelling0Deciding what you are defending against before deciding how.
- Vulnerabilities and exploits0How systems are broken, and the classes of bug that keep returning.
Society and policy0
Institutions, rules and how technology lands in public life.
- Education0Teaching, learning and what institutions do with both.
- Governance and institutions0How collective decisions are made, and by whom.
- Law and regulation0Statutes, cases and the rules technology is subject to.
- Media and information0Publishing, provenance, misinformation and the flow of attention.
- Work and labour0Employment, automation and how work is organised.
Software engineering0
Designing, writing, testing and shipping software.
- Developer tooling0Build systems, editors, package managers and the work they remove.
- Open source practice0Licensing, governance, maintenance and the economics of shared code.
- Performance engineering0Measuring, profiling and making things faster on purpose.
- Programming languages0Language design, type systems and what a language makes easy.
- Software architecture0How systems are decomposed, and what each boundary costs.
- Testing and verification0Establishing that software does what it claims, before somebody else finds out.
- The web platform0Browsers, standards, HTTP and what runs in front of a person.